The Path of Ascension 10 by
C. Mantis
My rating:
4 of 5 stars
For as much as I was enjoying this series BEFORE the war officially kicked off, it was something of a difficult thing to enjoy AFTER it got well under way.
Why?
Because our monsters ARE actually monsters. Challenges aren't challenges. It's just progression, getting everything they want, getting all the support they want, and trouncing any combatant that gets in their way.
Don't get me wrong, I DO like that aspect a lot more than the alternative, where nothing ever goes their way and they're constantly beset with hell and no success, but the balance is still off.
Most of the best tales that go this direction also tend to divert our attention to new goals, new highs, with genuine challenges to go along all the satisfying trouncing.
I hope we get something more than "Oh, the empire is going bankrupt and the poor are all going to get hit the hardest," including some nice genuine challenges that require a LOT of purposeful effort from our monsters. Of course, I DO see that on the horizon, but I think there should have been more of a focus on that rather than just seeing the Tier 25 talent in play.
And maybe I'm grousing for no real reason. The issue, to me, is just one of balance in the storytelling, and it's no worse than many others I genuinely enjoy. And I'm really looking at it from the PoV that I've been seeing the author manage some great balance tricks between novels already, so I'm tisking at the bit of what I would consider laziness on the author's part.
Still fun, especially if you like a long war campaign where you're on the winning side.
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